Skip to main content

Blog entry by Iola Leppert

Red Dead Redemption 2 Needs to Avoid Hollywood Tropes

Red Dead Redemption 2 Needs to Avoid Hollywood Tropes

Unfortunately, GTAV felt a little too cliché. This is where I get nervous that Red Dead Redemption 2 might lean too heavily on certain tropes. I would much rather see an American western tale that resembles a classic, opposed to a film that has been rebooted as of this year. I do not need a game with big set pieces, explosions and more ammunition falling than the leaves on the trees. I’m going to make one more recommendation of the west I envision opposed to the west presented by Hollywood: the Lonesome Dove series puts on the glitz of western tropes while also doing a great job explaining how people lived at the time. This is more in the style that would be preferred in Red Dead Redemption 2. A game where cowboys are cowboys, people are living by the land they’ve settled and getting along fine with the natives. Yes, there were some bad Tribes, but mostly few and far between.

Honestly, I agree with most of this. I do think that Red Dead Redemption 2 forces you to do far more menial tasks that I feel like most other developers would never think to include. Being forced to pick up your weapons from your horse and equip them to Arthur before heading out in the wild is a far cry compared the hundreds of other games in existence that allow you to carry near-infinite weapons on your person. In addition to having to physically pick up items off of the shelf in a general store, the lack of a fast travel system early on, and the need to do other small chores such eating food in order to keep up your Cores, these tasks do seem almost boring and their inclusion could be questionable.

You’re here because you’re obsessed with League of Legends and you want to find out if you’ve seen all of the dankest comics that fans have to offer. League of Legends now has tens of millions of players and over 100 champions. But it hasn’t always been this way. Before we get started, let’s go over a bit of backstory as to where the now legendary game of League of Legends came f

You know how we control the champions in League of Legends ? Well, someone has to control the monsters, right? You didn’t think they were NPCs, did you? It’s true that minions feed, dragons are in a lot of fights, and Baron is The Rift’s Most Wanted. In their world, they are victims who must watch their own backs or be attacked by potentially ten people at once! That’s scary for the poor dragon who is in the middle of a team fight. All he can do is fight them off for a few seconds before he’s completely destroyed and his brethren must take his pl

That aside, Garen may possibly feed if he gets countered because all he’ll be able to do is charge in and perish. As much as they love bushes, Garens are no cowards. They love to charge, yelling, "Demacia!!!" as they run through the battlefield. If only they could add a little common sense to t

His love for music was so strong that it connected him to a beautiful woman named Sona. Their music together charmed (not literally) the world, healed their allies, and made their enemies dance until they dropped. One time, they even decided to band together bot lane! Of course, they were destroyed about a hundred times by Cait and Thresh, but they had so much fun toget

As you stock up on valuable loot and money earned from heists, you have the option to contribute those items (or cold hard cash) into your gang's funds, which in turn can be used to invest in upgrading the various sections of the camp. Though some of these upgrades will be a bit pricey (especially early on in the game), the camp provides a valuable resource by giving you easy access to ammo, provisions, and tonics that will all be more than useful when you're going between missions, in a more cost-effective manner than getting it all individually at a general store.

What Rockstar has built with Red Dead Redemption 2 isn't just a vast world of splendor and beauty within which they have place random mission markers and enemy bases to go clear. Instead, this is a place that they're legitimately wanting you to live in. Can it be tedious at times? Sure. But more often than not, I think it gives me a stronger sense of intimacy with both Arthur and this setting of the Wild West, and that's something I haven't felt in an open-world title in quite awhile.

Two of this year’s biggest hit games, Horizon: Zero Dawn and The Legend of Zelda: The Breath of the Wild , have cemented this generation as the "open-world" gaming generation, and the latter, especially, is seen as an iterative step forward for the ge

9321793.jpgIn a time where open-world games are a dime a dozen, my problem with most titles in the genre is that they rarely force you to engage with the world that has been laid out. Instead, developers just use the confines of an open-world to place the structure of their game inside of, because it's the normal thing to do more often than not nowadays. Simply existing in an open-world though isn't enough when you don't feel any sort of connection to the environment that you're within. Forcing you to explore and take your time in the world allows you to get to know the area which you find yourself in. This is something that I think The Legend of Zelda: Breath of the Wild did so perfectly last year , Www.openworldpilot.com and it's something that I think finds success here in Red Dead Redemption 2 as well.

  • Share