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Blog entry by Olive Chuter

VALORANT: 5 Things Players Want Added (& 5 They Hope Riot Games Leaves Out)

VALORANT: 5 Things Players Want Added (& 5 They Hope Riot Games Leaves Out)

Omen's abilities are comparable to Reaper's from Overwatch he has a variety of abilities that provide the character some unparalleled mobility options. However, Omen provides his teammate's variety of powerful abilities that restrict his enemy's ability to both see him and his teammates. Omen provides unparalleled flanking ability alongside some useful enemy denial abilit

A great addition to VALORANT would be the recording of more stats, especially in relation to the Agent's special abilities. Some stats that would be nice include how many heals a player has successfully completed and the number enemies they have slowed, shocked, or even caught in a tripw

Regardless, the choice to put the primary focus on competitive play has some risk. The strategy to cater only to competitive players means it will never reach mainstream global popularity as a game like _ Fortnite _ . So, if the pros don’t find themselves enamored with the game over the long term, then this could prove to be a major is

The core four of Sage, Cypher, Brimstone, and Breach dominated the event. Mostly every team ran this composition, choosing Sova for the fifth spot if they wanted more information, Omen if they wanted utility or a duelist (Pheonix, Raze, Jett) if they wanted more dam

Shadow Step can be used in combination with Dark Cover or Paranoia to allow Omen the chance to flank or close the distance on his enemies. By throwing Dark Cover into the desired location or in a troublesome choke-point, Omen can teleport inside the cloud allowing him safe and almost free access to whatever location he wants. Similarly with Paranoia Omen can impair an enemy's vision, teleport into the given room and then freely clear the room or escape from a tricky situation. Shadow Step is not nearly as effective by itself as it is in combination with his other abilities. Learn which combos work the most effectively to maximize your efficiency with the charac

Riot Games has made it clear that when it comes to ranking up or down, winning and losing games is the number one factor to consider. Individual performance will also matter, but far less. This means that teamwork is key, and as mentioned above, learning how the map works, along with the buying economy from round to round. In low ranks, those Cowboy superstars who think they can charge in and dominate the competition might find success among Iron and Bronze, but likely will not advance in rank too far since the individual is not what matters, but the team outc

So you don't begin to become predictable, it is vital that you learn to mix up your attacking approaches. If you continuously use Paranoia or teleport into Dark Cover, enemies will grow aware and punish you for the efforts. Throwing a Dark Cover and teleporting into a nearby or location is a solid way to mix up your strategy. Simply put, playing Omen is like playing Jazz, you have to be unpredictable, once you've mastered this art of unpredictability you will become a solid threat on the battlefi

It can be difficult for players to complete a game with others who have no idea what they are doing. Players want to ensure that half of their team won't leave the game before the end, and the best competitive multiplayer games way to do this is by adding a penalty system for those who decide to quit ea

Some players hate talking over the microphone or they just don't have one that they can use. This makes it difficult for teammates to help one another or coordinate strategies, which is why a ping or instant chat system would improve the gamep

The Agents have special abilities and the weapons should match this instead of being simple and basic. The weapons have so much potential and for a game that's been six years in the making, players expected a lot more than just another collection of pistols, rifles, and shotg

It is important to see what each player has in terms of resources so that everyone can go in on a full buy. It is equally important to remember that you carry forward weapons when surviving a round. If an opponent drops a weapon, it is (almost) always a good idea to pick it up before the round ends, since death causes the default layout of only a basic pistol to be equip

Some people have complained about the aesthetics of the character design itself. However, as others have noted, competitive players value speed, gameplay and mechanics over a stunning picture that contains more visual no

Each Agent excels in their own way can offer strength, support, or utility. A major problem that can arise is playing with teammates who refuse to use anyone but their main character. A team full of Phoenix mains who refuse to compromise will probably do poorly against a team with players who understand what a certain map and team composition needs. This does not mean that players need to become experts in every Agent, but understanding how Sage or Brimstone can help with their utility for something like a push will widen a player toolkit and make them more likely to succ

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