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Blog entry by Yolanda Highett

All Transmutation Spells In Baldur's Gate 3

All Transmutation Spells In Baldur's Gate 3

Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.

Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.

Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action

There are a total of three BG3 Ways (subclasses) Monk players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Monk subclasses, you will gain more abilities that are unique to your subclass choice.

The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.

Of the 12 classes that will be playable in Baldur's Gate 3 , only one wasn't ready for players for the Early Access: the Monk. Monks have a lot of options under their black belts, with three distinct sub-classes to choose from that could equally lead to a fantastic Monk build in BG3 .

Either way, as a Way of Shadow Monk, the most important skill proficiency to have is Stealth. So, if you go with the Outlander background, select Stealth as one of your choices. Of the remaining options, Insight should be your next pick, followed by Acrobatics or Religion (for Criminal players with Stealth already trained).

Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.

Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.

Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.

Here's a list of all the Transmutation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.

Astarion : Best suited for the Thief subclass, Astarion lets you access hidden, locked areas more easily and is capable of setting up complex combat strategies without attracting attention with Stealth.

Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Monk build in BG3. The Way of Shadow Monk is still the best Monk build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Way of Shadow Monk guide to learn the best Monk build tips, what makes the Way of Shadow such a powerful subclass for the Monk, and other information that will help you min-max your Monk RPG character continuity. This Monk build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Monk, including both potions and elixirs, in the Equipment section.

Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.

Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.

Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.

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