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Blog entry by Tory Arredondo

The 15 Most Revolting Acts Committed In Red Dead Redemption

The 15 Most Revolting Acts Committed In Red Dead Redemption

While hope may be more abundant in relation to a game within the beloved _ Red Dead _ franchise, there is a case to be made that the trust and optimism in Rockstar’s delivery of the title may be misled, as outlined in u/kentuckythumbpicker's post on Redd

hands-hold-a-video-game-controller.jpg?width=746&format=pjpg&exif=0&iptc=0Unfortunately, one key component to Red Dead Redemption 2 I have difficulty getting into is the controls. The controls are similar to the typical Rockstar open world formula (at least Grand Theft Auto and Red Dead Redemption), with a thousand different actions being assigned to a handful of buttons. This is a mechanical marvel with all the different systems at play, from gunplay, horseback riding, hand-to-hand combat, character interactions and so forth. Controlling Arthur feels loose and stiff at the same time, something I can never put my finger on, and I have a difficult time determining if it’s a good or bad thing. Sometimes it can be frustrating, while other times it can lend to the charm of the game. The gunplay is still top notch, though, with each of the old rifles, pistols and shotguns feeling authentic and enjoyable to fire, especially with the Dead Eye skill. There are a ton of different weapons to obtain, all of which are need to be properly maintained, which somewhat ties into the survival aspect of the game, such as maintaining food intake for both you and your horse.

Others, such as the variety of "Strangers" you meet along the way or Random Encounters with other characters, can be more involved side missions that let you engage with some interesting, colorful new characters out in the world while completing activities like hunting, fishing, or collecting bounties and debts on wanted men. Even exploring the game's various shops and towns can deliver some unexpected secrets to find and possibilities to discover, such as uncovering "illicit businesses" that some of the shopkeepers find themselves involved with. Red Dead Redemption 2 's world always offers something worth finding, if you're willing to dig deep enough and go off the beaten path. In another instance during my travels, a trail of blood I found on the side of the road ended up leading me to a mangled, bloodied corpse; investigating further ended up putting me on the path to a whole side mission that I probably wouldn't have found otherwise if I hadn't strayed from my path a bit.

The name of the film alone should instantly bring to your mind the iconic score from Ennio Morricone, but The Good, the Bad, and The Ugly rightfully deserves its place among the best of the Western genre, and the defining example of the "Spaghetti Westerns" that Red Dead Redemption holds so many visuals and thematic influences from.

As a subgenre of Westerns that mostly came to prominence in the 1960s and named for being produced and directed by Italian filmmakers, Sergio Leone's trilogy starring Clint Eastwood became the standard in bringing flair to the Western genre that was marked by a heightened sense of cinematic technique and style.

John agrees and puts on a spectacular show, ending with him knocking an unruly onlooker out. The feeble-minded crowd rushes the stand, buying Nigel West Dickens elixir en mass. Not crazily revolting, you lying piece of crap, but still dishonest. Until you find out that Nigel West Dickens elixir is poisoning people later in the game. So not are you dishonest, you’re also helping people ingest poison. Way to go John, way to

With players having to juggle a multitude of relationships and the gang's well-being throughout the game, director Sam Peckinpah's The Wild Bunch is most likely the film that will have some of the largest thematic ties to Red Dead Redemption 2 . The plot of the film will likely sound familiar to Red Dead fans, as The Wild Bunch focuses on a gang of outlaws around 1913 led by the aging Pike Bishop (William Holden), who is seeking one final score in a massive train robbery.

That last point, in particular, is one of the most significant driving forces behind the story in Red Dead Redemption 2 , as the Van der Linde gang's outlaw way of life quickly comes to a head against the advances of modern life and civilization. Taking place in 1899, the turn of the century and growing government intervention into the West has Dutch, Arthur, and the rest of the gang embark on a journey to seek refuge from the forces that are seeking to eradicate them entirely.

Red Dead Redemption is one of the best video games ever made. It's not up for debate. Rockstar took the wildly successful Grand Theft Auto open-world formula, threw it in the tumultuous Wild West, and made the story more engaging than "drive here, shoot them, drive back." Some may still dismiss it as GTA with horses, but they are dreadfully wr

In a time where to find Whistles open-world games are a dime a dozen, my problem with most titles in the genre is that they rarely force you to engage with the world that has been laid out. Instead, developers just use the confines of an open-world to place the structure of their game inside of, because it's the normal thing to do more often than not nowadays. Simply existing in an open-world though isn't enough when you don't feel any sort of connection to the environment that you're within. Forcing you to explore and take your time in the world allows you to get to know the area which you find yourself in. This is something that I think The Legend of Zelda: Breath of the Wild did so perfectly last year , and it's something that I think finds success here in Red Dead Redemption 2 as well.

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