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NovemberValorant: 5 Reasons We're Excited (& 5 We're Worried)
Many have likened it to Overwatch's hand-drawn style with a colorful cast of characters. There is a certain likeness, but weapons and locations don't ooze a unique style that sets it apart in the FPS market. Textures look flat and particle effects are simple, likely for visual clarity. It is a difficult balance between style and visual clarity that Riot needs to nail, but it currently lacks a distinct style like the flashiness of Overwatch or punchy visuals of Counter-Str
Finally, Brimstone's Ultimate, Orbital Strike, fits a similar niche to his Incendiary Grenade, except with ten-times the effectiveness. Orbital Strike shines the brightest, when placed onto the location of the Spike, dispatching of any enemy looking to disarm the Spike or to simply stop them from even being near its location. This ability can be used to dispatch of a well set up team, through its insanely high damage potential. If done in the right location it can also separate even a well-coordinated team, allowing for players to pick apart the enemy's defenses and strategy. If used correctly Orbital Strike can simply end around and even a match. Its ability to shut down a particular area is unmatched in the game, making it a threat for even the most coordinated teams in the g
Each action awards Creds and Ak 47 Skins winning or losing a round affects how much players must spend each round. Much like CS:GO , there is a strategy to buying that requires clear communication and observing how much the team has to spend. For example, it is possible and common for early rounds to feature one player with enough to buy something powerful, but for no one else. If that player does so and loses, then the following round flips the situation around so that they are the only ones broke and who cannot help the team in a meaningful
A good balance is needed in order to create a game that every player can enjoy. It will obviously take some work, and tweaking after the official release, but a jumpstart on this aspect of the game would go a long way with their fanb
Viper - Also a zone control character, although she uses poison. She can create pools of acid, or place a poison cloud emitter that she can pick up and move. Her signature move is a wall of poison gas, and her ultimate is a zone of poison that fogs enemy vision, outlines enemies who stand in it (for her), and stays as long as she stays in it (it doesn't hurt h
This was likely done to raise the skill floor for Valorant to draw in more players and make the gap between casual and hardcore players less severe. With that said, a coordinated team that uses vision denial skills frequently could negatively impact the gun skill this game emphasizes so greatly. Agent balance will be critical for this to not become an is
The bane of any competitive FPS title is balance. If maps feel biased towards one side or if weapons feel too strong, it can reveal a meta that is unpleasant to partake in while the developers spend months changing
Some players have noticed that walking and shooting don't affect a player's aim. This is so unrealistic since in real life, literally any movement can alter the aim of the weapon and its accuracy. As of now, skill seems optional since running at someone while your gun is on full auto somehow works better than methodically lining up a heads
Omen - An assassin who uses the dark to his advantage, ensuring his foes cannot see him before the kill. He can use a special shot to restrict enemy vision and teleport a short distance after a delay, akin to Reaper from Overwatch . His signature ability is an invisible shot that bursts into a sphere of obscuring shadow, and his ultimate allows him to appear anywhere on the map, go briefly incorporeal, and appear back at his initial location with full health when kil
Each Agent excels in their own way can offer strength, support, or utility. A major problem that can arise is playing with teammates who refuse to use anyone but their main character. A team full of Phoenix mains who refuse to compromise will probably do poorly against a team with players who understand what a certain map and team composition needs. This does not mean that players need to become experts in every Agent, but understanding how Sage or Brimstone can help with their utility for something like a push will widen a player toolkit and make them more likely to succ
Sova - A hunter who marks foes and then takes them down with a bow and arrows. He can fire a bolt that explodes in an area for damage, or launch a flying camera drone that can fire a dart to reveal enemies. His signature move is an arrow that emits a pulse which tags and reveals nearby foes, while his ultimate fires three powerful, wall-piercing shots across the entire map. Reveal foes, then blast them from anywh
Emerging as an international success, seemingly out of nowhere, Valorant _ combines the competitive genres of hero-shooters and _Counter-Strike style realistic arena shooters. Valorant's success has appeared to emerge from out of nowhere, possessing gargantuan numbers on Twitch and increasing its player base every day. The only way that players can even get a copy of Valorant, is through a Twitch Keys, which can only be accessed by watching a streamer play the game live. This combined with its hyper-intense gameplay, application of both hero and realistic shooter qualities, and being one of the most addicting game-types to emerge in the modern market, it is no surprise that Valorant is shaping to be a mammoth succ