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Blog entry by Iola Leppert

Red Dead Redemption 2 is the Deepest, Grandest World That Rockstar Games Has Made Yet

Red Dead Redemption 2 is the Deepest, Grandest World That Rockstar Games Has Made Yet

In a preview with Rockstar Games in New York City, we were able to see about two hours of Red Dead Redemption 2 . With the demo split between seeing some of the game's early story-driven moments, and then getting to interact and play the game for ourselves, this not only gave us a sense of the overall scope of Red Dead Redemption 2 , but also provided a hands-on feel for its deeper mechanics, gameplay systems, combat, and the environment. In short: it's a game of a scope that I don't know that I've ever seen before from an open-world game, even coming from the studio that (arguably) set the genre's foundations with Grand Theft Auto III way back in 2001.

And yet those moments, as action-packed and exciting as they are, were just a smaller part of the fact that Red Dead Redemption 2 's focus is turned even more toward its finer details. As I entered a small town as Arthur Morgan and went to the nearby general store, I was able to browse the shelves and interact with almost every individual object, item, or knick-knack that caught my eye, and able to examine it in fine detail, even down to reading the labels. At the conclusion of the previously-mentioned train robbery when looking for bonds and money to score, I saw Arthur rummage through cabinets and spending some time looking at the ornate decorations and items strewn about, when just a minute before this, he was hopping across train cars and taking down gunmen left and right. After riding my horse into the next town and stopping to take a break, I could examine my rifle, clean it with gun oil and a cloth, and make sure it was ready for the next engagement ahead.

For such a stoic man, John Marston, the protagonist of Red Dead Redemption , was a bit for a clutz. Despite being a frontiersman that should’ve been adapted to the rough terrain of the West, players found their character stumbling around like a drunken fool at the slightest notion of uneven land. It didn’t seem like John Marston had much ability to explore anything other than flat firm ground. Getting a player character that can climb up can ledges and swim across rivers would make for a much more realistic Western character, ready to take on whatever the terrain throws at them. He doesn’t need to have Assassin’s Creed style free running, jumping from tree to tree like a flying squirrel, but a bit more natural movement and flexibility over what terrain the player can traverse would make for a better character and experie

While the map has yet to be released for Red Dead Redemption 2 , one can assume that there will be many bodies of water featured, much like in the previous game. Unfortunately, the bodies of water that were featured, mainly the San Luis River, were pretty static and mostly just served as barriers to parts of the map yet to be unlocked. The truth is, during the time of Frontier’s men, boats were an essential mode of transportation. Getting to paddle down river in a canoe as a giant casino ferry boat passes by would make for a much more fun and immersive experience. Getting to then hijack and send that giant casino ferry boat over a waterfall would just be the violent cherry up

Before diving fully into my gripes with something that only has just shy over a minute of game footage that’s been shown, let me explain what made the other two games so special. Both, Red Dead Revolver/Redemption were games that touched on a part of American mythos in the best of ways. Even other cultural mythos play into what makes these games so great, with many different backgrounds showcased. Each game is a unique tail of one man’s quest deeply personal to them. Not only exploring the characters presented fully, but also putting forth some of the best storytelling for video games of such a genre at each respective time. Each felt like a true American western tale.

These moments, as small and inconsequential as they may seem compared to the larger story being told, were really what made Red Dead Redemption 2 's world and setting feel unlike anything that I've played before. As a game that's been worked on by Rockstar for nearly 7-8 years -- basically since the release of Red Dead Redemption in 2010 -- the time and attention to detail put into its world and setting by the studio are on an unprecedented level. With the force of all of Rockstar's teams behind it from around the world, palworld feybreak update the studio has called it their most "ambitious" project leading up to its release, and that might just be underselling it. Based on what I've played from the game so far, the level of interactivity, mechanics, and systems available to players make Red Dead Redemption 2 as close as we can get to the living, breathing Western world that Rockstar is aiming to deliver, and I can't wait to explore more of it.

Due to all of this, it is of no surprise that Red Dead Redemption 2 is gearing up to be one of 2017’s most hotly anticipated games of the year. Despite Rockstar’s pristine record of releasing great quality games, they’ve set quite a high bar for themselves in attempting to outdo the lightening in a bottle they caught with RDR . However, if they stay true to the atmosphere and tone of the first game, and follow this advice, they’ll be releasing an even more legendary game than its predeces

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