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Blog entry by Bryant Bouton

Black Myth: Wukong — Features That Would Be Great Additions

Black Myth: Wukong — Features That Would Be Great Additions

If you pre-ordered Black Myth: Wukong or purchased the Deluxe Edition, interact with the Shrine again, navigate to the Trailblazer's Gift tab, and claim any extra items. Be sure to equip them by opening the Equipment tab.

Whichever option you choose, make your way through the door and follow the wooden path until you reach Guanyin Temple . Interact with the Keeper’s Shrine here and be sure to rest again. You will now unlock the Craft Armor feature . Craft the Pilgrim’s Headband, as it will allow you to heal while sprinting. If you have enough resources, craft the entire Pilgrim’s Set. Now it's time to equip the set and continue your journey.

Unlike many action-RPGs or soulslikes, Black Myth: Wukong features no map at all, leaving players to explore its vast areas entirely on their own. While it's clear that the developers aimed to encourage a sense of exploration without players relying on an artificial mini-map, this approach is a double-edged sword due to the game's level design. Early areas might feel relatively easy to navigate due to their streamlined nature, but by Chapter 2 — and especially in Chapter 3 — levels become far more expansive and layered, with numerous interconnected pathways and verticality. What makes this even more challenging is that Black Myth: Wukong 's environments tend to blend together, lacking distinct landmarks to aid in navigat

Your journey in Black Myth: Wukong is long and unforgiving. As expected, the Bamboo Grove — the second region of Chapter 1 — is significantly more challenging and complex than its predecessor. Fear not, as the walkthrough below details everything you need to know about this area.

Boss Guides Wandering Wight Guangzhi Lang-Li-Guhh-Baw Guangmou Lingxuzi Baw-Li-Guhh-Lang Black Bear Guai Elder Jinchi Earth Wolf The King Of The Kingdom Of Flowing Sands And His Son Gore-Eye Daoist First Prince Of The Flowing Sands Stone Vanguard Boss Black Wind King Tiger Vanguard Whiteclad Noble Tiger's Acolyte Kang-Jin Loong Shigandang Red Loong Black Loong Yellow Wind Sage Captain Lotus-Vision Mad Tiger Captain Wise-Voice Fuban Kang-Jin Star Apramana Bat Cyan Loong Chen Loong Yin Tiger Non-Able Non-White Non-Void Non-Pure Lang-Li-Guhh-Lang Yellowbrow Captain Kalpa-Wave The Second Sister Old Man Pilgrimage guide Ginseng Guai Buddha's Right Hand Centipede Guai Green-Capped Martialist Elder Amourworm Yellow Loong Zhu B

One of the most cinematic and creative boss encounters throughout Black Myth: Wukong is with the final boss of Chapter 3, Yellowbrow. The treacherous interloper is happy to put The Destined One through the wringer in this multi-stage marathon that even features a Macaque Chief intermission where you briefly reunite with Zhu Ba

Compared to previous bosses, Tiger Vanguard has an incredibly varied moveset, and with the speed of his actions, you'll be forced to learn his patterns to even stand a chance of survival. Getting a new spell makes it all worthwhile once you finally beat him, but he still remains one of the trickiest hurdles to overc

black-friday-is-on.mp4If you took a more linear approach to completing Chapter 2 of Black Myth: Wukong, then you will definitely remember having to take down Tiger Vanguard, but you will have likely missed the two other fights against tigers you can challenge in this chap

After defeating Guangmou , you’ll notice three paths: the one you came from, a path with a Torii gate, and a set of stairs leading upward. For now, take the stairs and interact with the bell — this is the second bell in Black Wind Mountain (Chapter 1).

Even when you're there, you could miss the option to challenge Yin Tiger, since very few other bosses need to be manually challenged. And once you do challenge him, you'll then need to take down this incredibly aggressive foe in his tiny arena outside his smithy. His transformation is a lot of fun once you have it, but the process of getting it requires a lot of hurdle-jump

Proceed along the narrow, tucked-away path, and you will come face-to-face with Guangmou , the second boss of the Bamboo Grove region. After a quick cutscene, the battle with Guangmou will begin. This boss is tougher than the frog, with a variety of attacks, including summoning snake-like creatures from the ground that throw poison at you. Most of his attacks can be neutralized by spinning your staff , but be mindful of your stamina.

After meditating, turn around and follow the path through the rocks. You'll soon encounter another Keeper’s Shrine. Be sure to interact with it and rest to replenish your health, mana, and healing resource, the Gourd .

There's nothing more terrifying than the first boss in a game that reveals a second health bar, and the badge holder for this in Black Myth: Wukong is the Whiteclad Noble. Not only does he reveal that he will take twice as long to defeat, but he also has an entirely new form, snaking out from under the water and making him significantly harder to

Watch out for his leaping attacks and claw swipes. At the start of the fight, use the Immobilize Spell to freeze him, then transform into Guangzhi using the Red Tiles Spell. This will give you a chance to deal heavy damage early on.

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