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Blog entry by Elinor Chan

Best Games Inspired By Journey To The West, Ranked

Best Games Inspired By Journey To The West, Ranked

We're going to look through each of the spells and rank them, excluding the Transformation spell, since there are enough separate transformations to make this its own entire category, as well as Somersault Cloud , which acts unlike other spells and cannot be used like a standard spell in com

When selecting spells, both the Red Tides and Azure Dust Transformations are decent choices here. Burning the Sage can cause quite a lot of damage, making Red Tides a good choice, but Azure Dust makes you incredibly tanky and can knock him flat if you manage to land the heavy attack or spell. The new parrying spell you got from the Tiger Vanguard, Rock Solid , is excellent for knocking the Sage off balance and giving you a chance to counterattack. In terms of dishing out damage, Pluck of Many is insanely good at tearing through the Yellow Wind Sage's health bar if you use it right before, or right after, knocking him down.

When you first approach the boss, he tends to perform a series of slashes with his staff, sending out blades of wind toward you. With good timing, you can perfect dodge through these wind blades as they get close, though dodging to the side as they get close or hopping over the horizontal blades will also work. The Yellow Wind Sage usually fires two wind blades with consecutive staff swings, then vaults into the air as he fires the third blade. He can also fire a single blade before transitioning to an overhead slam that sends glowing spikes shooting out of the ground in a line. Luckily, this slam can be avoided by dodging to the left or right as the staff comes down. After the staff hits the ground, you'll have a short opening to attack the Yellow Wind Sage while he recovers.

Similarly to Rock Solid, your appreciation of Spell Binder will depend massively on how you want to tackle combat in Black Myth: Wukong. By using the ability, you're choosing to focus primarily on pure combat but have far fewer options when taking on tough enemies. However, there's a chance that you'll be able to take them down a lot quicker thanks to the buff. It's worth trying out if you manage to unlock it, but there's a likely chance that you won't want to keep it equip

Black Myth: Wukong isn't a true soulslike game , but rather an action-RPG that borrows several familiar elements. However, sometimes this borrowing doesn't fully work. FromSoftware's games are known for their cryptic NPC quests that are almost impossible to decipher without a guide. Many games that follow the soulslike formula have adopted a similar approach, Black Myth: Wukong included. Although there aren't too many side quests in the game, the ones that exist are definitely worth completing , as they offer valuable rewards, including new spe

One standout was Saiyuki: Journey West , a tactical RPG akin to Final Fantasy Tactics , where Wukong, Bajie, and Wujing could use their transformations in battle, with Sanzang as the healer. It didn’t set the world on fire back in the day, being a PS1 game released nearly a year after the PS2's launch. Still, Gamespot liked it enough to nominate it for their ‘Best Game No One Played’ prize at their 2001 awa

The Yellow Wind Sage's most frustrating attack during this phase begins with him running at you and performing a quick kick. If you don't dodge the kick he'll launch you into the air and begin a lengthy and unavoidable combo attack that will usually drain most of your health , if not all of it. Watch for him dashing at you to perform the kick and get out of the way by any means necessary since this attack is a grab and ignores invincibility effects like Rock Solid and Resolute Counterflow .

There are quite a few items and buffs to unlock that make these duplicates more powerful, which means you can commit a fair portion of your build into making these soldiers borderline unbeatable, but the main trade-off for the power of this ability is its high Mana cost. This means it can be fantastic for shorter bosses or even standard enemy encounters, but in longer boss fights, you might need to focus more on saving Mana for other abilit

The only optional spell throughout Black Myth: Wukong is arguably the only one that isn't actually a spell. Spell Binder , as the name suggests, will block your ability to use any of your spells. Not just this, but also your spirit abilities, vessels, and any transformations. To balance this to make it a viable ability, you'll receive a significant attack boost and, depending on how full your skill tree is, a few other buffs as w

In some other action games, you'll very quickly start to realise that the enemies you're facing are quite repetitive and that the Game Science only has a stock few antagonistic forces to throw your way. But for better or for worse, this is definitely not the case with Black Myth: Wuk

class=After being reduced to around 1/3 of his health, the Yellow Wind Sage will start using some more powerful magic. When he stabs his staff into the ground and begins waving his arms, he will conjure a tornado that slowly follows you around the arena, damaging you and throwing you into the air if you come into contact with it. Since it moves slowly you can avoid it by moving away from it as you continue to fight, remaining aware of its position so you can retreat if it gets too close. Naturally, using the Wind Tamer will dispel the tornado, so use it when it's off cooldown and take advantage of the brief stun to attack the boss.

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