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Blog entry by Garrett Brill

Black Myth: Wukong Looks Amazing, But Its Graphics Have A Major Problem

Black Myth: Wukong Looks Amazing, But Its Graphics Have A Major Problem

Black Background Images - Wallpaper CaveThe Yellow Wind Sage gets tricky during this first part of the fight by occasionally mixing up his combos. He can skip the second part of his typical melee combo and go right for the overhead slam, for example. It's important to watch him carefully and only attack when you've definitely got an opening (after the overhead slam and after the third wind blade, for example.) Another good time to attack would be after using Rock Solid to parry an attack, or after you knock the Sage over with a heavy attack.

While players can always farm more Will and Blood of the Iron Bull from enemies, the ability to freely respec Cultivated Spirits — even if it only returns part of the investment — would be a valuable addition. It would encourage more experimentation with different Spirits and make this aspect of the game more dynamic and engag

It's not a great time for Xu Dog when you first run into them, with his medicinal formula having been eaten by a shock-infused toad, but luckily for him, The Destined One is ready to put things back in order and retrieve his docume

Literally popping in and out of the early moments of this game 's massive story, Keeper of the Black Wind Mountain is always happy to lend our hero a helping hand with his signature Sagittarius enthusi

When you first approach the boss, he tends to perform a series of slashes with his staff, sending out blades of wind toward you. With good timing, you can perfect dodge through these wind blades as they get close, though dodging to the side as they get close or hopping over the horizontal blades will also work. The Yellow Wind Sage usually fires two wind blades with consecutive staff swings, then vaults into the air as he fires the third blade. He can also fire a single blade before transitioning to an overhead slam that sends glowing spikes shooting out of the ground in a line. Luckily, this slam can be avoided by dodging to the left or right as the staff comes down. After the staff hits the ground, you'll have a short opening to attack the Yellow Wind Sage while he recovers.

When you're up close, the Yellow Wind Sage uses several melee combos. His most commonly used combo is a single horizontal swing, followed by a back-and-forth double swing, and then an overhead slam that sends out spikes in a line ahead of him. Much like when he uses the overhead slam after firing a wind blade, you can dodge to the side and counterattack while he recovers from the final slam. Stay mobile and dodge the combo until he performs the slam, giving you the perfect opening to counterattack. He will also perform a two-step attack where he stabs his staff into the ground, then jumps and performs a stomping attack. Dodge as he stabs down and again as he stomps, then get in a few hits if you're feeling confident.

Black Myth: Wukong is part of a new age of games that are developed in the impressively powerful Unreal Engine 5 , and the title makes full use of the engine's new features. The lighting is some of the best that can be found, the models make use of the greater polygon counts available in UE5, and the particle effects with every strike of Wukong's staff look amazing, yet something needs to be sacrificed in order to make all this possible. Yes, a high-end PC is required to run the game, but so is 130GB of sp

After his health has dropped by roughly 1/3, the Yellow Wind Sage will start to whip up strong winds around himself while boasting about his Samadhi Wind, whirling his staff overhead. If you have the Wind Tamer , activate it now to stun him and dispel the wind, giving you a huge opening to pummel him with powerful attacks (this is also a great time to use Pluck of Many.) If you don't have the Wind Tamer , you'll have to back off until the whirlwind surrounding him fades. It has a very wide AOE, so back away as far as possible.

Black Myth Wukong mods Myth: Wukong has captured gamers' attention since its reveal four years ago. All the released footage looked impressive, which led some players to doubt whether the actual game could live up to the hype. Despite being the debut title from Chinese developer Game Science, Black Myth: Wukong delivered exactly as promised. Players are impressed with standout features such as top-notch graphics powered by Unreal Engine 5, fast-paced and varied combat, and well-crafted boss fights with little to no repetit

Luckily, this massive beast is not too much of a challenge, especially since you'll get some help from the Yellow Wind Sage in the latter half of the fight. However, the difficulty is not what makes this boss impressive; instead, it's the spectacle and scale of the encoun

While we don't get to see much of Erlang except at the beginning and the end of Black Myth: Wukong, his impact is lasting, and that's thanks to his intensity. He's also displayed to act with passion, and his perceptiveness is what makes him such a threat to our hero, as well as what makes him such a Scor

As a result, requests for the addition of a mini-map have become prevalent within the community. With numerous hidden secrets, optional bosses, treasure chests, and collectibles scattered across vast areas, the lack of any tracking system can frustrate players, especially when they're searching for a missing meditation point . While fans have already created their own external interactive map for the game, it would be ideal if the developers addressed this oversight in future upda

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